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Channel: Answers for "Mirror UVs for normal maps"
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Answer by equalsequals

If I am understanding you correctly, you are asking if you can take a mesh, (i.e. half of a person) and UV map it, then use a mirror modifier to make it into a symmetrical mesh?If so, yes Unity...

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Answer by user-9122 (google)

I know this is an old question, but I'm updating it so if other people are searching for this they'll get some better information. Technically your normal map will work, it'll just appear to be...

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